Feats: D
DANCER'S GRACE [General]
You have have the grace of a dancer.
Benefit: You get a +1 bonus on all Balance checks, Jump checks, Perform (Dance) checks, and Tumble checks.
DANDY [General]
You are more at home in the city.
Prerequisites: Charisma 13, Blueblooded or Sophisticated feat.
Benefit: You get a +2 bonus on all Appraise checks and on all Bluff checks, Diplomacy checks, and Sense Motive checks made in urban environments.
DEFENSIVE ARCHERY [Fighter / General]
Firing missiles does not provoke attacks of opportunity.
Prerequisites: Dexterity 19, Base Attack Bonus +11, Defensive Shot feat, Dodge feat, Point Blank Shot feat, Rapid Shot feat.
Benefit: When firing any bow in which you are proficient in combat, you do not provoke an attack of opportunity.
DEFENSIVE SHOT [Fighter / General]
Firing a missile does not always provoke an attack of opportunity.
Prerequisites: Dexterity 17, Base Attack Bonus +6, Dodge feat, Point Blank Shot feat, Rapid Reload or Rapid Shot feat.
Benefit: The first ranged attack you make each round with a weapon in which you are proficient does not provoke an attack of opportunity. All subsequent ranged attacks you make that round incur attacks of opportunity normally.
Combat Style: Archery [Defensive Combat Style], Bolts A'Blazing [Defensive Combat Style], Exotica [Defensive Combat Style].
DESCRIPTOR FOCUS [General]
Your spells with the chosen descriptor are more powerful than before.
Benefit: Select any spell Descriptor (except Mind-Affecting), such as Death, Language-Dependant, or Water. You receive a +1 bonus to the Difficulty Class of all your spells and spell-like abilities with the chosen Descriptor; spells without a save DC are instead cast at +1 caster level. This stacks with the effects of all feats.
DESERTBORN [Background]
You are a native of the desert.
Benefit: You get a +3 racial bonus to Fortitude saves made to withstand extreme heat, to Constitution checks made to avoid dehydration, and to Survival checks made in the desert. Survival is always a class skill for you.
Special: Background feats can only be taken as a 1st-level character.
DEVOUT [General]
You are deeply religious.
Benefit: You get a +2 bonus on all Concentration checks and Knowledge (Religion) checks.
DISCIPLINED [General]
You have a focused mind.
Benefit: You get a +2 bonus on all Concentration checks and a +1 bonus to Will saves.
DJANI VERSATILITY [Background / Racial]
You are not bound by the class limits typical to the djan.
Prerequisites: Djan.
Benefit: In addition to sorcerer, you may select one bonus favored class from the following list: bard, druid, mystic, natural, noble, or swashbuckler.
Special: Background feats can only be taken as a 1st-level character.
DODGE TRAPS [General]
Your intuition warns you of traps.
Prerequisites: One of the following: Alertness feat, Trapfinding class feature, or Trap Sense class feature.
Benefit: You receive a +1 dodge bonus to Armor Class to avoid traps and a +1 bonus to Reflex saves against attacks made by traps. This stacks with the effects of the Trap Sense class feature. You can take this feat multiple times; its effects stack.
DRUIDIC DOMAIN [Druid]
You gain additional spellcasting mastery over nature.
Prerequisites: Druid level 10, Wisdom 17.
Benefit: Select one of the following domains: Air, Animal, Earth, Fire, Hunt, Mountain, Neutrality, Night, Plant, Rainbow, Seasons, Sun, or Water. The listed spells are added to your druid spell list, and you may spontaneously cast the domain spells in addition to summon nature's ally spells. However, you do not benefit from the domain's granted power. This feat can be selected multiple times; each time, you choose a different domain.
DWARVEN VERSATILITY [Background / Racial]
You are not bound by the class limits typical to dwarves.
Prerequisites: Dwarf.
Benefit: In addition to fighter, you may select one bonus favored class from the following list: barbarian, cleric, noble, paladin, professional, or tinker.
Special: Background feats can only be taken as a 1st-level character.
DWEOMERCRAFT [General]
You are well-versed in arcane magic.
Benefit: You get a +1 bonus on all Craft (Alchemy) checks, Knowledge (Arcana) checks, Spellcraft checks, and Use Magic Device checks.
You have have the grace of a dancer.
Benefit: You get a +1 bonus on all Balance checks, Jump checks, Perform (Dance) checks, and Tumble checks.
DANDY [General]
You are more at home in the city.
Prerequisites: Charisma 13, Blueblooded or Sophisticated feat.
Benefit: You get a +2 bonus on all Appraise checks and on all Bluff checks, Diplomacy checks, and Sense Motive checks made in urban environments.
DEFENSIVE ARCHERY [Fighter / General]
Firing missiles does not provoke attacks of opportunity.
Prerequisites: Dexterity 19, Base Attack Bonus +11, Defensive Shot feat, Dodge feat, Point Blank Shot feat, Rapid Shot feat.
Benefit: When firing any bow in which you are proficient in combat, you do not provoke an attack of opportunity.
DEFENSIVE SHOT [Fighter / General]
Firing a missile does not always provoke an attack of opportunity.
Prerequisites: Dexterity 17, Base Attack Bonus +6, Dodge feat, Point Blank Shot feat, Rapid Reload or Rapid Shot feat.
Benefit: The first ranged attack you make each round with a weapon in which you are proficient does not provoke an attack of opportunity. All subsequent ranged attacks you make that round incur attacks of opportunity normally.
Combat Style: Archery [Defensive Combat Style], Bolts A'Blazing [Defensive Combat Style], Exotica [Defensive Combat Style].
DESCRIPTOR FOCUS [General]
Your spells with the chosen descriptor are more powerful than before.
Benefit: Select any spell Descriptor (except Mind-Affecting), such as Death, Language-Dependant, or Water. You receive a +1 bonus to the Difficulty Class of all your spells and spell-like abilities with the chosen Descriptor; spells without a save DC are instead cast at +1 caster level. This stacks with the effects of all feats.
DESERTBORN [Background]
You are a native of the desert.
Benefit: You get a +3 racial bonus to Fortitude saves made to withstand extreme heat, to Constitution checks made to avoid dehydration, and to Survival checks made in the desert. Survival is always a class skill for you.
Special: Background feats can only be taken as a 1st-level character.
DEVOUT [General]
You are deeply religious.
Benefit: You get a +2 bonus on all Concentration checks and Knowledge (Religion) checks.
DISCIPLINED [General]
You have a focused mind.
Benefit: You get a +2 bonus on all Concentration checks and a +1 bonus to Will saves.
DJANI VERSATILITY [Background / Racial]
You are not bound by the class limits typical to the djan.
Prerequisites: Djan.
Benefit: In addition to sorcerer, you may select one bonus favored class from the following list: bard, druid, mystic, natural, noble, or swashbuckler.
Special: Background feats can only be taken as a 1st-level character.
DODGE TRAPS [General]
Your intuition warns you of traps.
Prerequisites: One of the following: Alertness feat, Trapfinding class feature, or Trap Sense class feature.
Benefit: You receive a +1 dodge bonus to Armor Class to avoid traps and a +1 bonus to Reflex saves against attacks made by traps. This stacks with the effects of the Trap Sense class feature. You can take this feat multiple times; its effects stack.
DRUIDIC DOMAIN [Druid]
You gain additional spellcasting mastery over nature.
Prerequisites: Druid level 10, Wisdom 17.
Benefit: Select one of the following domains: Air, Animal, Earth, Fire, Hunt, Mountain, Neutrality, Night, Plant, Rainbow, Seasons, Sun, or Water. The listed spells are added to your druid spell list, and you may spontaneously cast the domain spells in addition to summon nature's ally spells. However, you do not benefit from the domain's granted power. This feat can be selected multiple times; each time, you choose a different domain.
DWARVEN VERSATILITY [Background / Racial]
You are not bound by the class limits typical to dwarves.
Prerequisites: Dwarf.
Benefit: In addition to fighter, you may select one bonus favored class from the following list: barbarian, cleric, noble, paladin, professional, or tinker.
Special: Background feats can only be taken as a 1st-level character.
DWEOMERCRAFT [General]
You are well-versed in arcane magic.
Benefit: You get a +1 bonus on all Craft (Alchemy) checks, Knowledge (Arcana) checks, Spellcraft checks, and Use Magic Device checks.
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