Feats: F

FAST HEALER [Background]
You metabolism recuperates rapidly.
Prerequisites: Constitution 13.
Benefit: With each day of rest, you recover a number of hit points of damage equal to twice your standard healing rate.
Special: Background feats can only be taken as a 1st-level character.

FAUNIC VERSATILITY [Background / Racial]
You are not bound by the class limits typical to fauns.
Prerequisites: Faun.
Benefit: In addition to bard, you may select one bonus favored class from the following list: barbarian, druid, jester, natural, ranger, or rogue.
Special: Background feats can only be taken as a 1st-level character.

FEINTING EXPERTISE [Fighter / General]
You are adept at deception during combat.
Benefit: You get a +3 bonus on all Bluff checks and Sense Motive checks made as part of a combat maneuver, such as feinting.
Combat Style: Opportunist [Combat Style Improvisation].

FERAL [Background]
Whether by abandonment or accident, you grew up in the wild, among the beasts and far from civilization.
Benefit: Survival and two of the following are always considered class skills for you: Climb, Craft (Basketweaving, Bowmaking, Leatherworking, Painting, Pottery, Trapmaking, or Weaving), Handle Animal, Hide, Jump, Listen, Move Silently, Spot, or Swim. You receive a +2 racial bonus on checks with these skills. In addition, you can choose to replace your favored class for barbarian.
Special: Background feats can only be taken as a 1st-level character.

You are prone to anger and acting on impulse.
Benefit: You get a +2 bonus on all Intimidate checks and Initiative rolls.

You can finesse with metamagic your spells cast without preparation by instinct.
Prerequisites: Ability to cast spells spontaneously or without preparation.
Benefit: You can instinctively finesse the spells you cast spontaneously or without preparation. You may apply to a finessed spell the effects of any metamagic feat that changes the effective spell level by no more than +1, such as Enlarge Spell or Silent Spell, even if you do not know the relevant feat. A finessed spell cannot carry a metamagic effect normally unavailable to spells cast spontaneously or without preparation or a metmagic effect that increases the spell's effective level by more than +1. A finessed spell uses up a spell slot three levels higher than the spell's actual level.

FLEETING FIRE [Fighter / General]
You attack twice while shooting on the run.
Prerequisites: Dexterity 13, Base Attack Bonus +12, Dodge feat, Mobility feat, Shot on the Run feat.
Benefit: When using the Shot on the Run feat, you can make two ranged weapon attacks rather than one. The second attack is made at a -5 penalty. You can use both ranged attacks against one target or split your attacks between two.


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