Feats: Background & Racial
AMBIDEXTROUS [Background]
You are both right- and left-handed.
Prerequisites: Two hands, Dexterity 17.
Benefit: You can use your right and left hands with equal proficiency. You receive a +2 racial bonus to Sleight of Hand checks that utilize both hands, and your off-hand penalties are reduced by 4 (to no lower than -2).
Special: Background feats can only be taken as a 1st-level character.
BLUEBLOODED [Background]
You were raised among nobility.
Benefit: Knowledge (Nobility and Royalty) is always a class skill for you, and you receive a +2 racial bonus on such skill checks. You can also choose either to replace your normal favored class with the noble or to receive four times the normal starting gold for your class.
Special: Background feats can only be taken as a 1st-level character.
CORELLON'S AIM [Fighter / Racial]
You have a racial knack for the longsword.
Prerequisites: Elf, Base Attack Bonus +1.
Benefit: You enjoy a +1 racial bonus to hit and damage rolls with the longbow and shortbow against targets within 30 feet, which stacks with all feats.
CORELLON'S GRIP [Fighter / Racial]
You have a racial knack for the longsword.
Prerequisites: Elf, Base Attack Bonus +1.
Benefit: You enjoy a +1 racial bonus to damage rolls when wielding the longsword and rapier, which stacks with all feats.
DESERTBORN [Background]
You are a native of the desert.
Benefit: You get a +3 racial bonus to Fortitude saves made to withstand extreme heat, to Constitution checks made to avoid dehydration, and to Survival checks made in the desert. Survival is always a class skill for you.
Special: Background feats can only be taken as a 1st-level character.
DJANI VERSATILITY [Background / Racial]
You are not bound by the class limits typical to the djan.
Prerequisites: Djan.
Benefit: In addition to sorcerer, you may select one bonus favored class from the following list: bard, druid, mystic, natural, noble, or swashbuckler.
Special: Background feats can only be taken as a 1st-level character.
DWARVEN VERSATILITY [Background / Racial]
You are not bound by the class limits typical to dwarves.
Prerequisites: Dwarf.
Benefit: In addition to fighter, you may select one bonus favored class from the following list: barbarian, cleric, noble, paladin, professional, or tinker.
Special: Background feats can only be taken as a 1st-level character.
ELVEN VERSATILITY [Background / Racial]
You are not bound by the class limits typical to elves.
Prerequisites: Elf.
Benefit: In addition to wizard, you may select one bonus favored class from the following list: archer, bard, druid, ranger, sorcerer, or swashbuckler.
Special: Background feats can only be taken as a 1st-level character.
FAST HEALER [Background]
You metabolism recuperates rapidly.
Prerequisites: Constitution 13.
Benefit: With each day of rest, you recover a number of hit points of damage equal to twice your standard healing rate.
Special: Background feats can only be taken as a 1st-level character.
FAUNIC VERSATILITY [Background / Racial]
You are not bound by the class limits typical to fauns.
Prerequisites: Faun.
Benefit: In addition to bard, you may select one bonus favored class from the following list: barbarian, druid, jester, natural, ranger, or rogue.
Special: Background feats can only be taken as a 1st-level character.
FERAL [Background]
Whether by abandonment or accident, you grew up in the wild, among the beasts and far from civilization.
Benefit: Survival and two of the following are always considered class skills for you: Climb, Craft (Basketweaving, Bowmaking, Leatherworking, Painting, Pottery, Trapmaking, or Weaving), Handle Animal, Hide, Jump, Listen, Move Silently, Spot, or Swim. You receive a +2 racial bonus on checks with these skills. In addition, you can choose to replace your favored class for barbarian.
Special: Background feats can only be taken as a 1st-level character.
GARL'S GRIP [Fighter / Racial]
You have a racial knack for the battleaxe.
Prerequisites: Gnome, Base Attack Bonus +1, Proficiency with the hooked hammer.
Benefit: You enjoy a +1 racial bonus to hit and damage rolls with the hooked hammer, which stacks with all feats.
GNOMISH VERSATILITY [Background / Racial]
You are not bound by the class limits typical to gnomes.
Prerequisites: Gnome.
Benefit: In addition to bard, you may select one bonus favored class from the following list: illusionist, jester, maverick, rogue, sorcerer, or tinker.
Special: Background feats can only be taken as a 1st-level character.
GRUUMSH'S GRIP [Fighter / Racial]
You have a racial knack for the spear.
Prerequisites: Half-Orc or Orc, Base Attack Bonus +1, Proficiency with the longspear, shortspear, and spear.
Benefit: You enjoy a +1 racial bonus to damage rolls when wielding the longspear, shortspear, and spear as melee weapons, which stacks with all feats.
HALFLING VERSATILITY [Background / Racial]
You are not bound by the class limits typical to halflings.
Prerequisites: Halfling.
Benefit: In addition to rogue, you may select one bonus favored class from the following list: bard, jester, maverick, professional, ranger, or swashbuckler.
Special: Background feats can only be taken as a 1st-level character.
HERO'S LUCK [Background]
You are favored by fate.
Prerequisites: Nonevil.
Benefit: You gain a +1 luck bonus to all saving throws.
Special: Background feats can only be taken as a 1st-level character.
HUMAN VERSATILITY [Racial]
You enjoy the class versatility of humans and half-elves.
Prerequisites: Half-Orc, Orcish Versatility feat.
Benefit: All classes are favored classes for you.
INCUBINE VERSATILITY [Background / Racial]
You are not bound by the class limits typical to incubi.
Prerequisites: Incubus.
Benefit: In addition to bard, you may select one bonus favored class from the following list: cultist, knave, rogue, sorcerer, warlock, or witch.
Special: Background feats can only be taken as a 1st-level character.
MORADIN'S AIM [Fighter / Racial]
You have a racial knack for throwing axes and hammers.
Prerequisites: Dwarf, Base Attack Bonus +1, Proficiency with the throwing axe and light hammer.
Benefit: You enjoy a +1 racial bonus to hit and damage rolls with throwing axes and light hammers when thrown at targets within 30 feet, which stacks with all feats.
MORADIN'S GRIP [Fighter / Racial]
You have a racial knack for dwarven waraxes and dwarven urgroshes.
Prerequisites: Dwarf, Base Attack Bonus +1, Proficiency with the dwarven waraxe and dwarven urgrosh.
Benefit: You enjoy a +1 racial bonus to damage rolls with the dwarven waraxe and dwarven urgrosh, which stacks with all feats.
NONMAGICAL [Background / Racial]
You exemplify the dwarven resistance to magic.
Prerequisites: Dwarf.
Benefit: You enjoy Spell Resistance equal to half your character level plus your Constitution modifier. Your Spell Resistance applies even against spells with a "harmless" saving throw, and you are required to make a saving throw against such spells even if you are a willing target. You always fail Use Magic Device checks and you suffer 100% arcane spell failure.
Special: Background feats can only be taken as a 1st-level character.
ORCISH VERSATILITY [Background / Racial]
You are not bound by the class limits typical to half-orcs.
Prerequisites: Half-Orc or Orc.
Benefit: In addition to barbarian, you may select one bonus favored class from the following list: cleric, cultist, fighter, knave, shaman, or witch.
Special: Background feats can only be taken as a 1st-level character.
RAISED BY FEY [Background]
You were stolen as a child and raised among the fey.
Benefit: You receive a +3 racial bonus to all Knowledge (Nature) checks regarding Fey, to all Sense Motive and Charisma-based skill checks when the target or subject of the check is Fey, and to all saves against the spells and spell-like abilities of Fey. Sylvan is a bonus language.
Special: Background feats can only be taken as a 1st-level character.
UNSOPHISTICATED [Background]
Your unrefined nature is not always a hinderance.
Benefit: You disregard any negative ability score modifiers when making Craft, Handle Animal, Intimidate, and Survival checks.
Special: Background feats can only be taken as a 1st-level character.
YONDALLA'S AIM [Fighter / Racial]
You have a racial knack for slings and thrown weapons.
Prerequisites: Halfling, Base Attack Bonus +1, Proficiency with the sling.
Benefit: You enjoy a +1 racial bonus to damage rolls with slings and all throw weapons against targets within 30 feet, which stacks with all feats.
You are both right- and left-handed.
Prerequisites: Two hands, Dexterity 17.
Benefit: You can use your right and left hands with equal proficiency. You receive a +2 racial bonus to Sleight of Hand checks that utilize both hands, and your off-hand penalties are reduced by 4 (to no lower than -2).
Special: Background feats can only be taken as a 1st-level character.
BLUEBLOODED [Background]
You were raised among nobility.
Benefit: Knowledge (Nobility and Royalty) is always a class skill for you, and you receive a +2 racial bonus on such skill checks. You can also choose either to replace your normal favored class with the noble or to receive four times the normal starting gold for your class.
Special: Background feats can only be taken as a 1st-level character.
CORELLON'S AIM [Fighter / Racial]
You have a racial knack for the longsword.
Prerequisites: Elf, Base Attack Bonus +1.
Benefit: You enjoy a +1 racial bonus to hit and damage rolls with the longbow and shortbow against targets within 30 feet, which stacks with all feats.
CORELLON'S GRIP [Fighter / Racial]
You have a racial knack for the longsword.
Prerequisites: Elf, Base Attack Bonus +1.
Benefit: You enjoy a +1 racial bonus to damage rolls when wielding the longsword and rapier, which stacks with all feats.
DESERTBORN [Background]
You are a native of the desert.
Benefit: You get a +3 racial bonus to Fortitude saves made to withstand extreme heat, to Constitution checks made to avoid dehydration, and to Survival checks made in the desert. Survival is always a class skill for you.
Special: Background feats can only be taken as a 1st-level character.
DJANI VERSATILITY [Background / Racial]
You are not bound by the class limits typical to the djan.
Prerequisites: Djan.
Benefit: In addition to sorcerer, you may select one bonus favored class from the following list: bard, druid, mystic, natural, noble, or swashbuckler.
Special: Background feats can only be taken as a 1st-level character.
DWARVEN VERSATILITY [Background / Racial]
You are not bound by the class limits typical to dwarves.
Prerequisites: Dwarf.
Benefit: In addition to fighter, you may select one bonus favored class from the following list: barbarian, cleric, noble, paladin, professional, or tinker.
Special: Background feats can only be taken as a 1st-level character.
ELVEN VERSATILITY [Background / Racial]
You are not bound by the class limits typical to elves.
Prerequisites: Elf.
Benefit: In addition to wizard, you may select one bonus favored class from the following list: archer, bard, druid, ranger, sorcerer, or swashbuckler.
Special: Background feats can only be taken as a 1st-level character.
FAST HEALER [Background]
You metabolism recuperates rapidly.
Prerequisites: Constitution 13.
Benefit: With each day of rest, you recover a number of hit points of damage equal to twice your standard healing rate.
Special: Background feats can only be taken as a 1st-level character.
FAUNIC VERSATILITY [Background / Racial]
You are not bound by the class limits typical to fauns.
Prerequisites: Faun.
Benefit: In addition to bard, you may select one bonus favored class from the following list: barbarian, druid, jester, natural, ranger, or rogue.
Special: Background feats can only be taken as a 1st-level character.
FERAL [Background]
Whether by abandonment or accident, you grew up in the wild, among the beasts and far from civilization.
Benefit: Survival and two of the following are always considered class skills for you: Climb, Craft (Basketweaving, Bowmaking, Leatherworking, Painting, Pottery, Trapmaking, or Weaving), Handle Animal, Hide, Jump, Listen, Move Silently, Spot, or Swim. You receive a +2 racial bonus on checks with these skills. In addition, you can choose to replace your favored class for barbarian.
Special: Background feats can only be taken as a 1st-level character.
GARL'S GRIP [Fighter / Racial]
You have a racial knack for the battleaxe.
Prerequisites: Gnome, Base Attack Bonus +1, Proficiency with the hooked hammer.
Benefit: You enjoy a +1 racial bonus to hit and damage rolls with the hooked hammer, which stacks with all feats.
GNOMISH VERSATILITY [Background / Racial]
You are not bound by the class limits typical to gnomes.
Prerequisites: Gnome.
Benefit: In addition to bard, you may select one bonus favored class from the following list: illusionist, jester, maverick, rogue, sorcerer, or tinker.
Special: Background feats can only be taken as a 1st-level character.
GRUUMSH'S GRIP [Fighter / Racial]
You have a racial knack for the spear.
Prerequisites: Half-Orc or Orc, Base Attack Bonus +1, Proficiency with the longspear, shortspear, and spear.
Benefit: You enjoy a +1 racial bonus to damage rolls when wielding the longspear, shortspear, and spear as melee weapons, which stacks with all feats.
HALFLING VERSATILITY [Background / Racial]
You are not bound by the class limits typical to halflings.
Prerequisites: Halfling.
Benefit: In addition to rogue, you may select one bonus favored class from the following list: bard, jester, maverick, professional, ranger, or swashbuckler.
Special: Background feats can only be taken as a 1st-level character.
HERO'S LUCK [Background]
You are favored by fate.
Prerequisites: Nonevil.
Benefit: You gain a +1 luck bonus to all saving throws.
Special: Background feats can only be taken as a 1st-level character.
HUMAN VERSATILITY [Racial]
You enjoy the class versatility of humans and half-elves.
Prerequisites: Half-Orc, Orcish Versatility feat.
Benefit: All classes are favored classes for you.
INCUBINE VERSATILITY [Background / Racial]
You are not bound by the class limits typical to incubi.
Prerequisites: Incubus.
Benefit: In addition to bard, you may select one bonus favored class from the following list: cultist, knave, rogue, sorcerer, warlock, or witch.
Special: Background feats can only be taken as a 1st-level character.
MORADIN'S AIM [Fighter / Racial]
You have a racial knack for throwing axes and hammers.
Prerequisites: Dwarf, Base Attack Bonus +1, Proficiency with the throwing axe and light hammer.
Benefit: You enjoy a +1 racial bonus to hit and damage rolls with throwing axes and light hammers when thrown at targets within 30 feet, which stacks with all feats.
MORADIN'S GRIP [Fighter / Racial]
You have a racial knack for dwarven waraxes and dwarven urgroshes.
Prerequisites: Dwarf, Base Attack Bonus +1, Proficiency with the dwarven waraxe and dwarven urgrosh.
Benefit: You enjoy a +1 racial bonus to damage rolls with the dwarven waraxe and dwarven urgrosh, which stacks with all feats.
NONMAGICAL [Background / Racial]
You exemplify the dwarven resistance to magic.
Prerequisites: Dwarf.
Benefit: You enjoy Spell Resistance equal to half your character level plus your Constitution modifier. Your Spell Resistance applies even against spells with a "harmless" saving throw, and you are required to make a saving throw against such spells even if you are a willing target. You always fail Use Magic Device checks and you suffer 100% arcane spell failure.
Special: Background feats can only be taken as a 1st-level character.
ORCISH VERSATILITY [Background / Racial]
You are not bound by the class limits typical to half-orcs.
Prerequisites: Half-Orc or Orc.
Benefit: In addition to barbarian, you may select one bonus favored class from the following list: cleric, cultist, fighter, knave, shaman, or witch.
Special: Background feats can only be taken as a 1st-level character.
RAISED BY FEY [Background]
You were stolen as a child and raised among the fey.
Benefit: You receive a +3 racial bonus to all Knowledge (Nature) checks regarding Fey, to all Sense Motive and Charisma-based skill checks when the target or subject of the check is Fey, and to all saves against the spells and spell-like abilities of Fey. Sylvan is a bonus language.
Special: Background feats can only be taken as a 1st-level character.
UNSOPHISTICATED [Background]
Your unrefined nature is not always a hinderance.
Benefit: You disregard any negative ability score modifiers when making Craft, Handle Animal, Intimidate, and Survival checks.
Special: Background feats can only be taken as a 1st-level character.
YONDALLA'S AIM [Fighter / Racial]
You have a racial knack for slings and thrown weapons.
Prerequisites: Halfling, Base Attack Bonus +1, Proficiency with the sling.
Benefit: You enjoy a +1 racial bonus to damage rolls with slings and all throw weapons against targets within 30 feet, which stacks with all feats.
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