The Jack-of-All-Trades
[D&D Prestige Class]
The Jack-of-All-Trades
Jacks-of-all-trades are the true masters of skill. Travelers and students of life, jacks-of-all-trades specialize in everything and nothing. While never quite as skilled as the more determined and focused, they enjoy a more diverse pallet of abilities and skills, granting them a diversity others envy.
Due to the skill requirements of this prestige class, most jacks-of-all-trades are bards, professionals, and rogues.
Requirements
To qualify to become a jack-of-all-trades (JoAT), or jill-of-all-trades, a character must fulfill all the following criteria.
Skills: At least 1 rank in 15 skills and at least 6 ranks in two of those skills.
Feats: The character must have two of the following: Cosmopolitan, Exotic Weapon Proficiency, or Skill Focus.
Game Rule Information
Jacks-of-all-trades have the following game statistics.
Base Attack Bonus: Average (as a shadowdancer).
Hit Die: d6.
Saves: Good Will / Poor Fortitude and Reflex.
Class Skills: All skills are class skills for the jack-of-all-trades. Skill Points at Each Level: 10 + Intelligence modifier.
Class Features
All of the following are class features of the jack-of-all-trades prestige class.
Weapons and Armor Proficiency: Jacks-of-all-trades are proficient with all simple weapons. They gain no additional proficiency with any armor.
...But Master of None
He may be the jack-of-all-trades, but he is the master of none. At each level of jack-of-all-trades, the maximum ranks he may have in any skill is equal to his character level + 2. If any of his skills have a maximum rank limit of character level +4 or higher, due to a feat or class feature, that limit is instead lowered by 1. When advancing in another class, this restriction does not apply.
A Little About a Lot
The jack-of-all-trades knows something about everything. He makes Bardic Knowledge checks, with any bard levels stacking with jack-of-all-trades levels. This is extraordinary.
Student of Life [2nd level]
He is a natural at anything he attempts. He can make untrained skill checks in any skill as if he has 0 ranks in that skill.
Cool Under Pressure [3rd/5th level]
The jack-of-all-trades is cool under pressure, undeterred by danger or distraction. At 3rd level, he can select any three skills in which he has at least 1 rank; he may Take 10 on these skills as a standard action under any circumstances. At 5th level, the jack-of-all-trades can select three additional skills in which he may Take 10 under any circumstances or he may take the Virtuosity feat for any skill he selected at 3rd level. This is extraordinary.
Improvise [4th level]
He's never met a weapon he didn't like. When wielding any weapon in which he is not proficient, the jack-of-all-trades suffers only a –2 penalty to his attack rolls. If he benefits from a feat or ability that already lowers this penalty to -2, the penalty is lowered further to –1. This is extraordinary.
Better Than Ever [5th level]
He just gets better and better. The jack-of-all-trades can advance the spellcasting ability of any spellcasting class in which he has at least one level or he can select any feat for which he meets the pre-requisites.
History: Originally posted on the Wizards of the Coast message boards in October of 2003.
Board Link: To feedback on this class posted on the Wizards of the Coast message boards.
Jacks-of-all-trades are the true masters of skill. Travelers and students of life, jacks-of-all-trades specialize in everything and nothing. While never quite as skilled as the more determined and focused, they enjoy a more diverse pallet of abilities and skills, granting them a diversity others envy.
Due to the skill requirements of this prestige class, most jacks-of-all-trades are bards, professionals, and rogues.
Requirements
To qualify to become a jack-of-all-trades (JoAT), or jill-of-all-trades, a character must fulfill all the following criteria.
Skills: At least 1 rank in 15 skills and at least 6 ranks in two of those skills.
Feats: The character must have two of the following: Cosmopolitan, Exotic Weapon Proficiency, or Skill Focus.
Game Rule Information
Jacks-of-all-trades have the following game statistics.
Base Attack Bonus: Average (as a shadowdancer).
Hit Die: d6.
Saves: Good Will / Poor Fortitude and Reflex.
Class Skills: All skills are class skills for the jack-of-all-trades. Skill Points at Each Level: 10 + Intelligence modifier.
Class Features
All of the following are class features of the jack-of-all-trades prestige class.
Weapons and Armor Proficiency: Jacks-of-all-trades are proficient with all simple weapons. They gain no additional proficiency with any armor.
- ...But Master of None, A Little About a Lot
- Student of Life
- Cool Under Pressure
- Improvise
- Better Than Ever, Cool Under Pressure
...But Master of None
He may be the jack-of-all-trades, but he is the master of none. At each level of jack-of-all-trades, the maximum ranks he may have in any skill is equal to his character level + 2. If any of his skills have a maximum rank limit of character level +4 or higher, due to a feat or class feature, that limit is instead lowered by 1. When advancing in another class, this restriction does not apply.
A Little About a Lot
The jack-of-all-trades knows something about everything. He makes Bardic Knowledge checks, with any bard levels stacking with jack-of-all-trades levels. This is extraordinary.
Student of Life [2nd level]
He is a natural at anything he attempts. He can make untrained skill checks in any skill as if he has 0 ranks in that skill.
Cool Under Pressure [3rd/5th level]
The jack-of-all-trades is cool under pressure, undeterred by danger or distraction. At 3rd level, he can select any three skills in which he has at least 1 rank; he may Take 10 on these skills as a standard action under any circumstances. At 5th level, the jack-of-all-trades can select three additional skills in which he may Take 10 under any circumstances or he may take the Virtuosity feat for any skill he selected at 3rd level. This is extraordinary.
Improvise [4th level]
He's never met a weapon he didn't like. When wielding any weapon in which he is not proficient, the jack-of-all-trades suffers only a –2 penalty to his attack rolls. If he benefits from a feat or ability that already lowers this penalty to -2, the penalty is lowered further to –1. This is extraordinary.
Better Than Ever [5th level]
He just gets better and better. The jack-of-all-trades can advance the spellcasting ability of any spellcasting class in which he has at least one level or he can select any feat for which he meets the pre-requisites.
History: Originally posted on the Wizards of the Coast message boards in October of 2003.
Board Link: To feedback on this class posted on the Wizards of the Coast message boards.
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