5.02.2004

The Magus
[D&D Prestige Class]

The Magus
The magus is the master of arcana, able to cast arcane spells both through knowledge and study and by instinct, allowing him both great versatility and shattering power.

Most magi are wizards or necromancers multiclassed with either bard, geisha, sorceror, tinker, or witch.



Requirements
To qualify to become a magus (Magu), a character must fulfill all the following criteria.

Skills: Concentration 4, Craft (Alchemy) 4, Knowledge (Arcana) 10, Spellcraft 10, Use Magic Device 2.
Feats: One Metamagic feat, one Item Creation feat, and one General feat that specifically affects or augments spellcasting, such as Augment Summoning, Combat Casting, or Spell Focus.
Spells: The character must be able to cast 2nd-level arcane spells without preparation and 2nd-level arcane spells with preparation.


Game Rule Information
Divinates have the following game statistics.

Base Attack Bonus: Poor (as a loremaster).
Hit Die: d4.
Saves: Good Will / Poor Reflex and Fortitude.
Class Skills: The magus's class skills are Concentration (Con), Craft (Alchemy) (Int), Knowledge (Arcana) (Int), Spellcraft (Int), and Use Magic Device (Cha). Skill Points at Each Level: 2 + Intelligence modifier.


Class Features
All of the following are class features of the magus prestige class.

Weapons and Armor Proficiency: Magi gain no additional weapon or armor proficiencies.

  1. Spellcasting [+1 Spellcasting without Preparation / +1 Spellcasting with Preparation]
  2. [+1 Spellcasting without Preparation / +1 Spellcasting with Preparation]
  3. [+1 Spellcasting without Preparation / +1 Spellcasting with Preparation]
  4. [+1 Spellcasting without Preparation / +1 Spellcasting with Preparation]
  5. [+1 Spellcasting without Preparation / +1 Spellcasting with Preparation]
  6. [+1 Spellcasting without Preparation / +1 Spellcasting with Preparation]
  7. [+1 Spellcasting without Preparation / +1 Spellcasting with Preparation]
  8. [+1 Spellcasting without Preparation / +1 Spellcasting with Preparation]
  9. [+1 Spellcasting without Preparation / +1 Spellcasting with Preparation]
  10. Bonus Feat [+1 Spellcasting without Preparation / +1 Spellcasting with Preparation]

Spellcasting
The magus is the master of arcane magic. At each level, he gains new Spells per Day and Spells Known as if he had also gained a level in both arcane classes that met the Spells requirement of this prestige class. If he had more than two classes that met this requirement, he must select the two to benefit, a decision that cannot be later changed.

Bonus Feat [10th level]
His mastery of arcane magic leaps forward. The magus may select as a bonus feat any Metamagic feat, any Item Creation feat, or any General feat that specifically affects or augments his arcane spellcasting. The magus must qualify for any feat selected.

Epic Magus: The epic-level magus continues his Hit Die and skill point progressions. In addition, he receives bonus epic feats at 13th level and every three levels thereafter (13th, 16th, 19th, 22nd, etc.).

History: Originally posted on the Wizards of the Coast message boards in October of 2003.

Board Link: To feedback on this class posted on the Wizards of the Coast message boards.

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