5.03.2004

Feats: M

MECHANICALLY INCLINED [General]
You have a keen understanding of machinery.
Benefit: You get a +1 bonus on all Disable Device checks, Open Lock checks, Search checks, and Use Rope checks.


MEDITANT [General]
You have meditate skills.
Benefit: You get a +2 bonus on all Autohypnosis checks and Concentration checks.


MEDITATIVE SPELL [Metamagic]
You empower your divine spells with deep meditation.
Prerequisites: Ability to cast divine spells spontaneously or without preparation.
Benefit: Casting a meditative divine spell spontaneously or without preparation takes 1 full minute but increases the spell's DC and your effective caster level by +2. Unlike typical metamagic effects, Meditative Spell does not increase the casting time of divine spells cast spontaneously or without preparation. This feat cannot be applied to a spell whose casting time is more than 1 full round. A meditative spell uses up a spell slot of the spell's actual level.


MINIMIZE SPELL [Metamagic]
You can cast a vastly weakened version of more a powerful spell.
Benefit: All random variable numeric effects of a minimized spell are reduced to the lower possible result. A minimized spell deals only the minimum possible amount of damage, heals only the minimum number of hit points, affects only the minimum number of targets, etc. Saving throws and opposed rolls are not affected, nor are spells without random variables. A minimized spell takes up a spell slot two levels lower than the spell's actual level, to no lower than 1st level.


MONKISH VERSATILITY [Monk]
You can pursue the path of the monk alongside other mystical, enlightened, and martial occupations.
Prerequisites: Monk level 1, Wisdom 15.
Benefit: You can freely multiclass between monk and one of the following classes without penalty, although normal alignment restrictions still apply: cleric, fighter, gifted, mystic, ninja, or paladin.


MORADIN'S AIM [Fighter / Racial]
You have a racial knack for throwing axes and hammers.
Prerequisites: Dwarf, Base Attack Bonus +1, Proficiency with the throwing axe and light hammer.
Benefit: You enjoy a +1 racial bonus to hit and damage rolls with throwing axes and light hammers when thrown at targets within 30 feet, which stacks with all feats.


MORADIN'S GRIP [Fighter / Racial]
You have a racial knack for dwarven waraxes and dwarven urgroshes.
Prerequisites: Dwarf, Base Attack Bonus +1, Proficiency with the dwarven waraxe and dwarven urgrosh.
Benefit: You enjoy a +1 racial bonus to damage rolls with the dwarven waraxe and dwarven urgrosh, which stacks with all feats.


MOUNTED CASTING [General]
You are adept at casting spells while riding a mount.
Prerequisites: Combat Casting feat, Ride 1.
Benefit: You no longer need to make Concentration checks to cast a spell while riding a mount.
Combat Style: Mounted [Combat Style Improvisation].


MUSICIAN'S EAR [General]
You have an ear for melody.
Benefit: You get a +2 bonus on all Listen checks and Perform (any instrument) checks.


MYSTICAL AFFINITY [General]
You understand magic in all its forms.
Benefit: You get a +2 bonus on all Knowledge (Arcana) checks and Knowledge (Religion) checks.

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