5.04.2004

Spells: U-V

UNICORN'S SPLENDOR (Transmutation) [Mind-Affecting]
The subject gains +8 to Charisma for 1 minute/level.
Level: Brd 6, Clr 7, Cul 6, Gsh 6, Sor/Wiz 7

The affected creature gais the the influence, magnetism, and ego of unicorn.

This spell functions like eagle's splendor, except as noted above and as follows. The spell grants a +8 enhancement bonus to Charisma, adding the usual benefit to Charisma-based skills and, if applicable, spell DCs.

Material Component: a lock of hair or drop of blood from a unicorn.



UNWAVERING CERTITUDE (Enchantment: Compulsion) [Mind-Affecting]
Subjects gain a +4 bonus on attack rolls, saving throws, weapon damage rolls, and checks for 1 minute/level.
Level: Brd 6, Cul 6, Gsh 6

You grants the recipients the confidence of a legendary champion.

This spell functions like good hope, except as noted above and as follows. Each affected creature gains a +4 morale bonus on attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.

Unwavering certitude counters and dispels bane, crushing despair, doom, doubt, and utter hopelessness.



URSA MAJOR (Conjuration: Summoning) [Lawful]
You summon an axiomatic dire bear composed of stars.
Level: Drd 9
Components: V, S, M
Casting Time: 1 standard action
Range: 10 feet
Effect: One special axiomatic dire bear

The constellation of a great bear appears - a brutal extraplanar beast composed of twinkling stars committed to the destruction of your enemies.

This spell functions like greater planar ally, except as noted above and as follows. The creature summoned is always an axiomatic dire bear seemingly composed of twinkling stars and glowing vapor. In addition to the standard qualities of an axiomatic creature, such as smiting chaos and spell resistance, an ursa major has the following qualities: All attacks made against it have a 40% miss chance, it radiates daylight at all times, and 25% of the damage from its natural attacks is considered Fire damage and 25% is considered Electricity damage.

Material Component: the figurine of a bear sculpted from gold and freckled with diamonds, worth no less than 500gp.



URSA MINOR (Conjuration: Summoning) [Lawful]
You summon an axiomatic black bear composed of stars.
Level: Drd 5, Shm 5; Cosmos 5
Components: V, S, M
Casting Time: 1 standard action
Range: 10 feet
Effect: One special axiomatic dire bear

The constellation of a bear appears - a brutal extraplanar beast composed of twinkling stars committed to the destruction of your enemies.

This spell functions like lesser planar ally, except as noted above and as follows. The creature summoned is always an axiomatic black bear seemingly composed of twinkling stars and glowing vapor. In addition to the standard qualities of an axiomatic creature, such as smiting chaos and spell resistance, an ursa minor has the following qualities: All attacks made against it have a 10% miss chance, it radiates light at all times, and 25% of the damage from its natural attacks is considered Fire damage and 25% is considered Electricity damage.

Material Component: the figurine of a bear sculpted from gold and freckled with diamonds, worth no less than 200gp.



UTTER HOPELESSNESS (Enchantment: Compulsion) [Mind-Affecting]
Targets take a –4 penalty on attack rolls, saving throws, attack and weapon damage rolls, and checks for 1 minute/level.
Level: Brd 6, Beg 7, Cul 6, Gsh 6, Ncr 7, Sor/Wiz 7

You bestow upon the recipients the despair of a lifelong slave.

This spell functions like crushing despair, except as noted above and as follows. Affected creatures take a -4 penalty to attack rolls, saving throws, ability checks, skill checks, and weapon damage rolls.

Utter hopelessness counters and dispels bless, good hope, optimism, and unwavering certitude.



VISAGE OF BEAUTY (Illusion: Phantasm) [Fear, Mind-Affecting]
You appear as a creature of unimagineable beauty.
Level: Brd 6, Beg 6, Clr 6, Drd 6, Gsh 6, Sor/Wiz 6; Beauty 6
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: Will partial
Spell Resistance: Yes

To your enemies you appear as a being of awesome beauty pulled from their most bewitching dreams.

Each living opponent within 30 feet of you perceives you as a being of immense beauty pulled from their own personal dreams. If the creature succeeds at a Will save, it is shaken for 1 round and is immune to the effects of that casting visage of beauty unless it moves out of range and then back within 30 feet, in which case it perceives you as an entirely new being of beauty and must make an additional Will save to disbelieve your latest incarnation.

Creatures that fail their Will save are overcome with awe and remain enthralled by you for the duration of the spell plus 1d4 rounds. Creatures with 1HD or less are dominated by you for the duration of the spell, and then blinded for 1d4 rounds after the spell ends. In addition, if you make a successful melee attack against any creature enthralled or dominated by your visage of beauty must make a Fortitude save or suffer 1d4 points of Wisdom and be stunned for the duration of the spell plus 1d4 rounds.

For the duration of the spell, you enjoy a +4 enhancement bonus to all Charisma-based skill checks against creatures within 30 feet, regardless of whether or not they fail or succeed at their Will save.

Creatures with more HD than you are shaken for 1 round if they fail their Will save and suffer no effect if they succeed at their save. They are not subject to Wisdom damage, stunning, or being re-affected by the same casting of visage of beauty should they leave and re-enter your presence, although you still enjoy skill bonuses against these creatures.

The nature of your appearance is unique to each viewer, and you have no knowledge of what exactly each creature perceives when they look at you.



VISAGE OF HORROR (Illusion: Phantasm) [Fear, Mind-Affecting]
You appear as a creature of nightmarish horror.
Level: Brd 6, Cul 6, Dsk 5, Ncr 6, Shm 6, Sor/Wiz 6; Alien 6
Components: V, S
Casting Time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: Will partial
Spell Resistance: Yes

To your enemies you appear as a horrible creature pulled from their most terrifying nightmares.

Each living opponent within 30 feet of you perceives you as a horrific monster pulled from their own personal nightmares. If the creature succeeds at a Will save, it is shaken for 1 round and is immune to the effects of that casting visage of horror unless it moves out of range and then back within 30 feet, in which case it perceives you as an entirely new horror and must make an additional Will save to disbelieve your latest incarnation.

Creatures that fail their Will save are overcome with horror and become panicked for the duration of the spell plus 1d4 rounds. Creatures with 1HD or less die of fright. In addition, if you make a successful melee attack against any creature panicked by your visage of horror must make a Fortitude save or suffer 1d4 points of Wisdom damage with each strike.

Creatures with more HD than you are shaken for 1 round if they fail their Will save and suffer no effect if they succeed at their save. They are not subject to Wisdom damage or being re-affected by the same casting of visage of horror should they leave and re-enter your presence.

The nature of your appearance is unique to each viewer, and you have no knowledge of what exactly each creature perceives when they look at you.




Spell Links: A, B, C, D, E, F-G, H-I, J-K-L, M, N-O, P, Q-R, S, T, U-V, W-X-Y-Z, Descriptors, Domains, Directory of Magic, D&D Directory.

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