Equipment: Weapons

Ankus [One-Handed Exotic Weapon]
Primarily used to goad large mounts, the ankus can make an effective weapon. The ankus - a club with a hooked blade at one end - can also be used to make disarm and trip attempts. Cost: 5gp. Damage: 1d4 (M), 1d3 (S). Critical: 20/x2. Weight: 3 lbs. Type: Bludgeoning/Piercing.

Chain [Two-Handed Martial Weapon]
Proficiency with the spiked chain grants automatic proficiency with the simple chain, whose only difference from the exotic weapon is the absence of the added spikes. A simple chain has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe. Because the chain can wrap around an enemy's leg or other limb, you can make trip attacks with it. If you are tripped during you own trip attempt, you can drop the chain to avoid being tripped. When using a chain, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails). You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a chain sized for you, even though it isn’t a light weapon for you. Cost: 10gp. Damage: 1d6 (M), 1d4 (S). Critical: 20/x2. Weight: 4 lbs. Type: Bludgeoning.

Hairpin [Light Exotic Weapon]
The hairpin is a small pointed stick used in the arrangement of hairstyles. When used as a weapon, it is exotic. Cost: From 1sp for simple bamboo to 10gp or much higher for elaborate or bejeweled hairpins. Damage: 1d3 (M), 1d2 (S). Critical: 19-20/x3 (melee), 20/x2 (thrown). Range Increment: 5ft. Weight: 0.2 lbs. Type: Piercing.

Jambiya [Light Exotic Weapon]
The jambiya is a curved, double-edged dagger common among desert dwellers. Cost: 3gp. Damage: 1d4+1 (M), 1d4 (S). Critical: 19-20/x2. Range Increment: 5ft. Weight: 1 lbs. Type: Piercing/Slashing.

Warstaff [Two-Handed Martial Weapon]
A thicker, heavier, and more powerful version of the quarterstaff, the warstaff is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the normal attack penalties associated with fighting with two weapons, just as if you were using a one-handed weapon and a light weapon. A creature wielding a warstaff in one hand can’t use it as a double weapon—only one end of the weapon can be used in any given round. Warstaffs are reinforced or gilded in metal. Cost: 5gp. Damage: 1d8/1d8 (M), 1d6/1d6 (S). Critical: 20/x2. Weight: 10 lbs. Type: Bludgeoning.


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